Reviving a legendary 2000s-era PC tactical shooter with today’s cutting-edge technology — reimagining a cult classic for a new generation
The gaming industry has proven to be recession-resistant, with the tactical shooter segment growing at 12.4% CAGR. What makes Project IGI special is its unique position as one of the first true tactical shooters, predating even the original Ghost Recon. Unlike modern military shooters that have gone mainstream, IGI maintains its hardcore tactical roots - a niche that's currently underserved.
| Feature | Project IGI | Competitors | Advantage |
|---|---|---|---|
| Authentic Tactics | ✅ True military simulation | ❌ Arcade-style gameplay | Fills hardcore niche |
| Nostalgic Value | ✅ 20+ year legacy | ❌ New IPs lack history | Built-in marketing |
| Cross-Media Potential | ✅ Game + Toys + Film | ❌ Limited to games | Multiple revenue streams |
| Development Cost | ✅ $275K budget | ❌ $5M+ AAA budgets | Faster break-even |
| Fan Engagement | ✅ Cult following | ❌ Generic audiences | Higher conversion |
| Revenue Stream | Year 1 | Year 2 | Year 3 | Notes |
|---|---|---|---|---|
| Game Sales (Digital) | $300K | $450K | $600K | Steam, GOG, Epic Store |
| Console Ports | - | $250K | $400K | PS5, Xbox Series X |
| Action Figures | $75K | $200K | $350K | Collector's editions |
| Film/Series Licensing | $250K | $1M | $2.5M | Option fees + royalties |
| Merchandising | $50K | $150K | $300K | Apparel, accessories |
| IGI 2 Remaster | $100K | $50K | - | Sequential release |
| Total Revenue | $775K | $2.1M | $4.15M |
With a modest development budget of $275K, we only need to sell 13,100 copies at $29.99 to break even. To put this in perspective:
This means we could hit break-even with just 2.6% of the original game's sales in today's larger market.
| Tier | Amount | Equity | Projected 3-Year Return | Included Rights |
|---|---|---|---|---|
| Core | $300K | 20% | 3-5x | Game development only |
| Expanded | $500K | 15% | 5-8x | Game + Action Figures |
| Franchise | $1M | 10% | 8-12x | Full multi-platform rights |
| Strategic | $2M+ | Negotiable | 10-15x | Complete franchise control |
• Buy dead IP TRADEMARK
• Assemble core development team
• Launch Steam wishlist campaign
• Begin investor outreach
• Begin UE3 development
• Partner with toy manufacturers
• Start pre-order campaign
• Secure first media partnerships
• Complete playable demo
• Showcase at gaming conventions
• Secure publisher deals
• Launch influencer campaign
• Early Access on Steam
• First action figure prototypes
• Pitch to streaming platforms
• Expand to Asian markets
• Full game launch across platforms
• Action figure line release
• Secure film/TV production deal
• Begin IGI 2 remaster development
Cloud game development
Unreal Script
Network programming
Knows the IP intimately
Industry connections
Action figure design
Retail distribution
Streaming deals
Media adaptations
While Unreal Engine 3 may be considered legacy tech, it remains a powerful, lightweight solution perfect for AAA-quality projects. Our proprietary development system unlocks UE3's full potential through:
| Feature | Cloud Developer Kit (£103) | Local Workstation (£777) |
|---|---|---|
| Core Components | iPhone + peripherals + cloud streaming | RTX 3050 laptop + pre-loaded USB |
| Performance | 1440p @ 144Hz via Moonlight | Native RTX performance |
| Portability | ✅ Full dev environment on phone | ✅ Laptop-based solution |
| Best For | Remote work & quick testing | Heavy asset development |
Our proprietary tools overcome UE3's legacy limitations:
This AI suite reduces development time by 40% compared to traditional UE3 workflows.
| Solution | First Year Cost | Our Savings |
|---|---|---|
| Traditional Workstations | £9,615 | - |
| Cloud Alternatives (AWS/GCP) | £7,200 | - |
| Our Hybrid Solution | £2,357 | 75% savings |
| Category | Type | Allocation | Notes |
|---|---|---|---|
| Core Development Team | OPEX | $110K (40%) | 5-person team (contract/remote): Programmer, Designer, Artist, Producer, QA |
| IP Licensing & Legal Fees | CAPEX | $35K (13%) | Trademark/IP purchase or transfer, legal due diligence, contract drafting |
| AI Dev Tooling & Infrastructure | CAPEX | $10K (4%) | DeepSeek-LLM setup, cloud services, proprietary AI integration |
| Hardware & Software | CAPEX | $12K (4%) | Cloud dev kits, RTX laptops, software licenses, backup drives |
| Vertical Slice / Demo Build | OPEX | $40K (15%) | Full gameplay demo (2 levels + base AI/stealth systems) for publisher/investor showcases |
| Marketing & Wishlist Campaign | OPEX | $25K (9%) | Early influencer outreach, Steam page setup, trailers, PR agency |
| Merch/Toy Design Pre-Prod | CAPEX | $8K (3%) | Concept art, 3D modeling, prototyping with toy partner |
| Business Operations & Admin | OPEX | $15K (5%) | Accounting, business formation, team tools (Slack, Notion, Jira) |
| Contingency / Buffer | CAPEX/OPEX | $20K (7%) | Covers unexpected tech/legal/marketing costs (~7% reserve) |
| 💰 Total | $275,000 | ||
White Space in Shooters: Bridges the gap between arcade (Call of Duty) and mil-sim (Arma) with authentic tactical gameplay—a 12.4% CAGR niche.
Nostalgia Multiplier: 500K+ original sales (2000s) with zero modern competition. Comparable remakes (System Shock, Destroy All Humans!) achieved 300-500K sales.
Built-In Audience: 8K Steam wishlists pre-launch (vs. 2-5K typical for indie remakes).
| Cost Area | Allocation | Key Innovation |
|---|---|---|
| Team (40%) | $110K | Hybrid cloud/local dev (75% savings) |
| AI Tools (4%) | $10K | DeepSeek-LLM cuts debug time by 40% |
| Demo (15%) | $40K | UE3 + modding assets = 60% faster prototyping |
| Contingency | 7% | Below industry standard (15-20%)—validates lean model |
Risk Check: Contingency is tight but offset by pre-sales funding (Steam wishlists → pre-orders).
| Stream | Year 3 (Conservative) | Comparable Benchmark |
|---|---|---|
| Game Sales | $600K | Delta Force: Hawk Ops (2024) - 200K units @ $30 = $6M |
| Licensing | $2.5M | Tomb Raider merch = $100M/year (shows IP potential) |
Note: Film/TV projections hinge on securing a producer—advisory board member mitigates this.
Best Fit: Gaming-focused angels/funds seeking asset-backed, low-capital bets.
Avoid If: Expecting Fortnite-scale returns or aversion to licensing complexity.
Ideal Entry: $500K Expanded Tier (15% equity): Captures merch upside without full franchise risk.
Time Sensitive: IP negotiations with Eidos are live—first mover advantage exists.
First round closing soon - limited partner positions available